(E)NSL Mod

swalk
2129
Xeon
Posts
908
Location
Copenhagen, Denmark
Joined
9 May 2010
19 September 2013 - 22:52 CEST
#61
Couldn't a reserved slot kick the actual players? I think it should be removed as well.
http://www.youtube.com/user/swalken/videos
NotDragon
Noavatar
Extra-Staff
NSL Mod (Creator) Coder
Posts
64
Location
United States of America
Joined
11 April 2012
21 September 2013 - 01:30 CEST
#62
It uses the default reserve slot system, so no kicking of people. It just blocks someone from joining if there is only 1 free slot left, and they are not a ref. It can be removed if needed.
malga
4353
iMAGINE
Posts
35
Location
Spain
Joined
24 December 2012
21 September 2013 - 02:29 CEST
#63
NotDragonIt uses the default reserve slot system, so no kicking of people. It just blocks someone from joining if there is only 1 free slot left, and they are not a ref. It can be removed if needed.


Yeah, everyday people spec other teams pcws and the reserved slot system is taking up one spot for specs to join, in my opinion there's no need for this.

P.S: Keep the good work :)
Syknik
2026
Skill Issue
Posts
57
Location
Canada
Joined
27 December 2009
25 September 2013 - 12:14 CEST
#64
I'm fine with it blocking a single spec, hell most of the time there's 8 or so people watching in spec :P
Nde
1290
Saunamen
Posts
34
Location
Earth
Joined
29 January 2007
26 September 2013 - 17:39 CEST
#65
I´m fine if NSL mod pays me for that useless reserved slot. Its server owner or admin job to do it and when there is votekick system... If you really need it why there is official/pcw/disabled mode when only official mode could use reserved slot?
NotDragon
Noavatar
Extra-Staff
NSL Mod (Creator) Coder
Posts
64
Location
United States of America
Joined
11 April 2012
26 September 2013 - 19:40 CEST
#66
Im going to remove it once I get the chance, just havent been able to publish the update removing it yet since my computer somewhat died...

Should be able to soon i hope.

Also, people should try testing out the pause feature, I had fixed all previously reported issues with it, but disabled it by default. You can toggle it on/off by using sv_nslenablepause.
Decoy
Noavatar
Posts
73
Location
United States of America
Joined
6 October 2012
29 September 2013 - 15:12 CEST
#67
Pause won't break the whole game anymore!? :D :D
NotDragon
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Extra-Staff
NSL Mod (Creator) Coder
Posts
64
Location
United States of America
Joined
11 April 2012
20 October 2013 - 03:08 CEST
#68
Bumping this thread because I have heard some people say the interp adjustments might be too much - would like to hear what the collective thoughts are on this. It's currently set to 70ms, down from the standard 100ms.
ryssk
Noavatar
Ram Ranch
Posts
319
Location
Sundsvall, Sweden
Joined
3 November 2012
25 October 2013 - 08:54 CEST
#69
Right now im having trouble on my server, the tournament mode and friendly fire dissapears after the first round played... anybody else had this issue?
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