Rate and FPS ceilings

aA
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30 June 2010 - 02:27 CEST
'Tweadle'Nobody here cares how good aA is. This isn't able.


but it does make huge diffrence between who's fading and who's jping.
sublime
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30 June 2010 - 03:09 CEST
I don't care if aA uses 20fps, the fact of the matter is there is a definite advantage to be gained from using 200fps. It's got nothing to do with Olaf.
multi
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Tane u really don't get my point!

take my post no. 218 as a criticism related to your post no. 178.

http://en.wikipedia.org/wiki/Dogma "but we should be as equal as possible"

me: equality as the highest target is bad because we have to play with 20fps and not 125fps.
check post no. 225 thats the reason for 20fps!

if i beat your dogma u just change it a little bit.

tane: In this case equality is average of everyone’s fps, which probably is 111. So no, if we allow 111 fps we don't have to drive Trabant

this is a compromise, playable (smoothness) for the majority is more imported then equality!

now u have to beat post no. 178 2. Yes it..............


jiriki
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7 July 2010 - 08:44 CEST
Congratulations guys, this is the longest thread / post commented thing on ENSL Forums ever. Just when I thought mp_blockscripts could only bring back the super long arguments.
Get to the spaceship!
Tane
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7 July 2010 - 11:12 CEST
I clearly have to break my silence since you address me so openly. Quite outrageous demands you have, when you are demanding me to reply your "arguments" more closely, when nobody haven't countered my arguments. I have already illustrated how invalid your post 218 is and you haven't countered to my counter-arguments. But for the last time...

First, please don't use "big words" if you don't have a clue what they means. I have arguments for my every thesis, and I had also argument(s) in this case also. So no dogmas here.

I think you are misunderstanding meaning of "equal as POSSIBLE". That POSSIBLE word there refers that there are others values which are as important as or even more important than equality. True, if fpscap would be in 20 we would be more equal but right here that POSSIBLE word comes to play a role. 20fps would hurt these other values like the pursuit to skill. I thought this was obviously to everybody and this why I didn't say it aloud.

In this case fpscap to 125 doesn't hurt those other values and this why we should pursuit equality. Actually 200fps rewards those who have less skill. But there have been arguments for this already so I’m not going there before you counter those which already exist.

This is getting boring because I have to repeat myself over and over again.
lump
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7 July 2010 - 12:16 CEST
'Tane'
This is getting boring because I have to repeat myself over and over again.

didn't you foresee this from the earlier discussions in this thread? arguments don't work here.
sublime
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7 July 2010 - 13:17 CEST
I had some respect for your arguments until you resorted to taking extreme examples, Multi.

You can ignore posts by aA and Multivac from now on...
aA
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7 July 2010 - 15:55 CEST
doesnt matter anymore, sc2 is back, hf.
multi
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7 July 2010 - 16:19 CEST
125 doesn't hurt those other values

mousebug http://b038.blue.fastwebserver.de/MVI_0373.AVI
tearing
slow rof
NecRos_aka_Orgad
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7 July 2010 - 17:10 CEST
omfg :D multi has 2 screens connected ! epic

to the point:

slow rof can be fixed by a serverside patch.

the mousebug... reduce windows sensie, increase HL sensie, problem gone.

the tearing... ppl have been playing with 125 fps for ages, and they were very good. im sure you cna still play well with 125
multi
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7 July 2010 - 18:01 CEST
'NecRos_aka_Orgad'
the mousebug... reduce windows sensie, increase HL sensie, problem gone.


accuracy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

swap sensitivity with (m_pitch and m_yaw)

ok i make a example

FOV = 90 degree
resolution = 800*600

if we make 180 degree turn its 1600pixel

but we cant move the windows cursor more then 800pixel per frame

100fps = frametime 10ms

1 inch = 2.54 centimeters
5600dpi mouse

5600/800 = 7

(1/7) inch = 0.362857143 centimeters

0.362857143 centimeters per 10ms

aA
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7 July 2010 - 18:01 CEST
'NecRos_aka_Orgad'

the mousebug... reduce windows sensie, increase HL sensie, problem gone.




you aint really bright aint you?


'NecRos_aka_Orgad'

the tearing... ppl have been playing with 125 fps for ages, and they were very good. im sure you cna still play well with 125


you can finally learn some team play too ppl been using it for ages...
blind
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onFire
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7 July 2010 - 18:03 CEST
Did'nt see any change in smoothness from 125 to 200. Maybe because I have CRT or because I am blind. Srsly NO difference :/
jiriki
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7 July 2010 - 19:57 CEST
Sorry multi, accidentally edited your post. So my point was that ROF can be fixed by the serverside patch. It'll add an extra bullet depending on the FPS. Read the details from my topic.
Get to the spaceship!
sublime
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7 July 2010 - 21:22 CEST
'aA'
you aint really bright aint you?


Neither are you.



Oh and very nice video Multi... very instructive.....
aA
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7 July 2010 - 21:50 CEST
it's surely hard to argue with the troll ; ) but troll's mind is very restricted
sublime
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7 July 2010 - 22:50 CEST
Coming from a man who can't form a sentence properly
NecRos_aka_Orgad
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8 July 2010 - 00:00 CEST
O_o i am the troll?
o_O ok...
frG
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8 July 2010 - 00:07 CEST
you look like one
WHY DONT YOU GO AND FUCK OFF THEN?
U GO?
multi
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18 July 2010 - 20:56 CEST
'Tane'"that's why u play with 120hz and picmip?

equality as the highest target is bad because we have to play with 20fps and not 125fps. and if u follow this doctrine in real economy we have to take a fucking bad car like Trabant(DDR CAR). so i agree to your post but i have various view what kind of equality we have to follow. "

Ad hominem http://en.wikipedia.org/wiki/Ad_hominem
Slipery slope http://en.wikipedia.org/wiki/Slippery_slope
False analogy http://en.wikipedia.org/wiki/False_analogy

I rest my case.

some case of "Ad hominem circumstantial". which is valid, because i don't attempt to say your logic is wrong!

False analogy because its overstated. kind of right but u should be smart enough to see its not a case of Slippery slope if u replace 20 with 100fps. so i am not defending 200fps right now we should ban 200fps and 125fps. my argumentation is yours. so if you don't change your viewpoint u have to counter your own arguments. why should we allow 125 fps?

'Tane'
In this case fpscap to 125 doesn't hurt those other values

explanation for this this?
EisTeeAT
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18 July 2010 - 22:28 CEST
Man i am so glad u still keep this up !

Rly very entertaining ! Keep it up !

oh and Tane:

U said:
stop with the "big words" dont say something u dont have a clue about !

earlier u said:
- Off topic -
I haven't read them from wiki, in fact that is first time I opened those pages.

^^ this is the response if u even know what ur links say ! ... so u kind of "say things u dont have a clue about too"?


I love this thread!
NecRos_aka_Orgad
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19 July 2010 - 16:50 CEST
the thread loves you too stef xD
Danny
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22 July 2010 - 12:28 CEST
The best solution would be to patch in a locked rate of fire for the hmg/lmgs. But this wont really happen.

Another solution would be to stop running our servers at 1000fps since, as i understand it, the rate of fire only becomes a problem at those server settings.

We do not want to take away any smoothness, nor do we want people to play with mouselag. This is stricktly about abusive JP fuel and unfair ROF on weapons.
GibbZ
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23 July 2010 - 10:39 CEST
I say you ban 200fps because even Arj can get kills with it.
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