1 October 2010 - 16:00 CEST
ns2 alien commander
1 October 2010 - 16:50 CEST
You could also had 2 rines commanders with 1 cc in the first build but the bug is fixed.
1 October 2010 - 17:51 CEST
but hey why shouldnt a skulk be able to get in there ... as long as it is not closed he should fit so ... i think GOOD JOB ! ... just get a way to open it from outside so rines can retrieve the dead comm and crucify him for being bad !
1 October 2010 - 23:49 CEST
well we just need the good old chair back!
1 October 2010 - 23:51 CEST
'EisTee'but hey why shouldnt a skulk be able to get in there ... as long as it is not closed he should fit so ... i think GOOD JOB ! ... just get a way to open it from outside so rines can retrieve the dead comm and crucify him for being bad !
+1
+1
2 October 2010 - 00:03 CEST
'EisTee'but hey why shouldnt a skulk be able to get in there ... as long as it is not closed he should fit so ... i think GOOD JOB ! ... just get a way to open it from outside so rines can retrieve the dead comm and crucify him for being bad !
CC got DNA\fingerprint scanner.
CC got DNA\fingerprint scanner.
2 October 2010 - 10:05 CEST
Somehow this reminds me of the NS1 versions where aliens were able to use PGs.
2 October 2010 - 10:49 CEST
'Bacillus'Somehow this reminds me of the NS1 versions where aliens were able to use PGs.
it was 1.0.3 and it wasn't a bug but a normal gameplay
was corrected in 1.0.4 cose aliens were just waiting for rines to build pg's to make good baserush.
it was 1.0.3 and it wasn't a bug but a normal gameplay
was corrected in 1.0.4 cose aliens were just waiting for rines to build pg's to make good baserush.
