Alien Teammate Upgrade Visual

loMe
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9 June 2017 - 16:03 CEST
#1
Can we add a visual so that Aliens can see what upgrade their teammates have? Useful for working with your teammates in situations with Aura and calling out targets based on health and positions. If you don't know whether your teammate has Aura it complicates calling out targets. If you know whether or not they have the upgrade you can more confidently make or not make calls based on your teammates' upgrades.

I'd suggest either via scoreboard (preferable) or health bars like the way badges are shown during pregame. Or both and user-defined.
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9 June 2017 - 17:34 CEST
#2
Sounds more like a feature for NS2+.
Malware
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9 June 2017 - 20:35 CEST
#3
Home says
Sounds more like a feature for NS2+.

Sounds like chams gone wrong )))
Keats
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9 June 2017 - 22:21 CEST
#4
I agree that this seems out of the scope of comp mod.
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10 June 2017 - 07:46 CEST
#5
wyzkrak has a nice modificaiton for this

maybe meshillies can get in touch with him
loMe
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10 June 2017 - 18:18 CEST
#6
So I know there's already a mod that does this somewhere, how can we go about adding this to servers?
Deck
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11 June 2017 - 17:51 CEST
#7
loMe says
So I know there's already a mod that does this somewhere, how can we go about adding this to servers?


We will look into this. Doesn't seem like a balance thing, more of a quality of life thing. So perhaps we could have it added to comp mod for the time being. Even if it's not technically a comp mod thing, I think it's better than adding extra mods to all comp servers. If it works better for our community, then we should add it. I'll bring it up.
Keats
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12 June 2017 - 04:16 CEST
#8


Performance was always the real concern with this so heads up for that. Expect it in a few days, if I get a server to test it on.

I still think this is wrong for comp mod. I might be persuaded otherwise. Or you can license it for comp mod anyway.
Nightsy
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13 June 2017 - 15:47 CEST
#9
Keats says


Performance was always the real concern


thats what she said
loMe
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15 June 2017 - 20:34 CEST
#10
Looks good to me.


Keats says

I still think this is wrong for comp mod. I might be persuaded otherwise. Or you can license it for comp mod anyway.



I don't see why not? To me it's like seeing what ults are available for next fight in Overwatch.
BauerJankins
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15 June 2017 - 22:24 CEST
#11
Whats overwatch and whats an ult
http://i.imgur.com/hr1ud2u.png
Keats
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18 June 2017 - 17:54 CEST
#12

BauerJankins says

Whats overwatch and whats an ult



if you damage a woman enough she will sometimes let you ult inside her. if you record this from above that's called an overwatch
Keats
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30 June 2017 - 00:32 CEST
#13
haven't heard anything about this. the mod is ready whenever servers want to use it. should be dead easy to put it into comp mod if somebody wants that
Mephilles
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30 June 2017 - 08:14 CEST
#14
might be wrong aswell but how about adding that to NSL mod then?
Keats
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30 June 2017 - 12:08 CEST
#15

Mephilles says

might be wrong aswell but how about adding that to NSL mod then?



problem with that is dragon publishes nsl mod and nobody wants to maintain another version of it

and no one maintains ns2+. so your options are for server ops to use a new mod, or put it in comp mod. it's difficult enough getting ops to use the mods we have (does france have badges and wonitor yet?), and yet those mods are still separate.
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30 June 2017 - 13:19 CEST
#16
afaik dragon is still available to do tweaks on NSL mod, atleast that was the case when I was admin.
Keats
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1 July 2017 - 01:29 CEST
#17
it belongs in nsl mod even less than comp mod and changing the mod when the publisher is so infrequently active is a recipe for bad times. you want to be changing mods you have control over and not wait around for disinterested people to eventually publish a fix. after everything that dragon told us about over-relying on his mods it's absolutely mind-boggling that people want to give nsl mod more responsibility when it doesn't have a maintainer.
if you're going to compromise the scope of a mod it might as well be one that is actively maintained.

ps i don't know how often deck and dragon talked and i don't know his level of involvement in the recent activation of DC bots but if i had to guess, he just did a quick favor for comp and flicked the switch on. i supremely doubt after all the history that he would want to come back and keep nsl mod humming by testing and integrating new features. assuming this, if you want an update to nsl mod you would have to write it and test it yourself so at that point you would republish it so you didn't have to carry an inactive publisher. understandably, nobody wants to do this

pps ask yourself why we rely on fred for team badges
Deck
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1 July 2017 - 16:22 CEST
#18

Keats says

it belongs in nsl mod even less than comp mod and changing the mod when the publisher is so infrequently active is a recipe for bad times. you want to be changing mods you have control over and not wait around for disinterested people to eventually publish a fix. after everything that dragon told us about over-relying on his mods it's absolutely mind-boggling that people want to give nsl mod more responsibility when it doesn't have a maintainer.
if you're going to compromise the scope of a mod it might as well be one that is actively maintained.

ps i don't know how often deck and dragon talked and i don't know his level of involvement in the recent activation of DC bots but if i had to guess, he just did a quick favor for comp and flicked the switch on. i supremely doubt after all the history that he would want to come back and keep nsl mod humming by testing and integrating new features. assuming this, if you want an update to nsl mod you would have to write it and test it yourself so at that point you would republish it so you didn't have to carry an inactive publisher. understandably, nobody wants to do this

pps ask yourself why we rely on fred for team badges




Keats makes good sense, and even if people feel better about it being in nsl mod, it really doesn't matter if it's in comp mod. The important thing is, it's a feature the comp community wants and it will be in comp servers.
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