13 July 2016 - 01:39 CEST
For those of you who may not know already, the NSL will be once again using another balance mod, Decks Balance Mod. This thread was created for the use of providing feedback, for said mod.
Heres a list of all the current changes within Decks Balance Mod:
Alien life forms will gain personal res at a rate of .125
Onos, Fades and Lerks will gain 20% slower at .1
Machinegun weight has been lowered to match shotgun
Boneshield armor per second reduced to 0
Boneshield damage reduction increased to 75%
Boneshield cooldown reduced to 6.25 seconds
Removed the ability to drop lifeform eggs.
Increased attack delay from focus from +50% to +75%
Heres a 2nd list providing information on what we are looking to change next within the mod:
1) Review Pres changes. Does the pres changes work or are marines getting too much pres? (too many sgs or jps). Are aliens still getting lifeforms too quickly? Do we make additional changes to the pres lerks/fades/onos get? Or do we revert pres back to old comp mod before the vanilla changes to pres rate were made?
2) Remove Health bars from field players. Add healtbar to commander view if it can be done. Make sure health bars are removed for field players first if commander update can't be made. This should be the same for both teams.
3) Change Focus damage and attack speed. Discussions already about this, figure out the math so it doesn't allow a 1 swipe/1 bite kill on a 0 armor left marine. 3 chambers are needed to reach full potential of focus as discussed. Change it to a 30% dmg increase at 3 veils?
4) Change rupture – change to biomass 6 – may have to remove parasite ability, but I say we first test it at biomass 6. Could allow an alien commander to parasite marines mid to late game when there are hardly any skulks on the field. Could add an additional element to game-play without hurting the comp environment.
5) Look into changing flamethrower – remove energy regeneration reduction on aliens and increase armor damage – make it a support weapon that injures armor of aliens, doesn't reduce an alien energy, regeneration, and does barely any damage to aliens health. This could be used on hive pushes to help the sgers or machine gunners kill a life form, and doesn't make it annoying for aliens when they lose all their energy and can't swipe or move.
6) Look into changing cysts – look into what is the best way to have cysts work in a comp environment.
7) Look into adding gorge bhop/advanced movement ability for gorge.
Please post all your feedback, ideas, concerns or whatever you may have about the changes in this thread.
Heres a list of all the current changes within Decks Balance Mod:
Alien life forms will gain personal res at a rate of .125
Onos, Fades and Lerks will gain 20% slower at .1
Machinegun weight has been lowered to match shotgun
Boneshield armor per second reduced to 0
Boneshield damage reduction increased to 75%
Boneshield cooldown reduced to 6.25 seconds
Removed the ability to drop lifeform eggs.
Increased attack delay from focus from +50% to +75%
Heres a 2nd list providing information on what we are looking to change next within the mod:
1) Review Pres changes. Does the pres changes work or are marines getting too much pres? (too many sgs or jps). Are aliens still getting lifeforms too quickly? Do we make additional changes to the pres lerks/fades/onos get? Or do we revert pres back to old comp mod before the vanilla changes to pres rate were made?
2) Remove Health bars from field players. Add healtbar to commander view if it can be done. Make sure health bars are removed for field players first if commander update can't be made. This should be the same for both teams.
3) Change Focus damage and attack speed. Discussions already about this, figure out the math so it doesn't allow a 1 swipe/1 bite kill on a 0 armor left marine. 3 chambers are needed to reach full potential of focus as discussed. Change it to a 30% dmg increase at 3 veils?
4) Change rupture – change to biomass 6 – may have to remove parasite ability, but I say we first test it at biomass 6. Could allow an alien commander to parasite marines mid to late game when there are hardly any skulks on the field. Could add an additional element to game-play without hurting the comp environment.
5) Look into changing flamethrower – remove energy regeneration reduction on aliens and increase armor damage – make it a support weapon that injures armor of aliens, doesn't reduce an alien energy, regeneration, and does barely any damage to aliens health. This could be used on hive pushes to help the sgers or machine gunners kill a life form, and doesn't make it annoying for aliens when they lose all their energy and can't swipe or move.
6) Look into changing cysts – look into what is the best way to have cysts work in a comp environment.
7) Look into adding gorge bhop/advanced movement ability for gorge.
Please post all your feedback, ideas, concerns or whatever you may have about the changes in this thread.